Games & Gaming

If your game glitches, is buggy, doesn’t load, kicks players out, crashes or fails to save a high score, users will walk away angry, never come back and might even warn their friends not to bother.

Keeping gamers happy from every angle and in every circumstance can be overwhelming (especially when some gamers make it their job to break your game or find fringe use cases). What’s the best way to make sure your game will succeed in the hands of actual gamers? By testing with real gamers, in-the-wild.

Companies We Work With
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Gaming Industry Challenges

Developing games for mobile is entirely different than web games, which are entirely different than console games. You need to pick the right kind of testing for your project, but here are a few common challenges shared by all game developers.

  • Supporting multi-player features - especially when players aren’t near each other
  • Authenticity challenges - no one wants their saved game or high score ruined
  • Accurate social integration
  • Holding up to heavy concurrent load
  • Consistent performance across all the hardware/software combinations your target audience might be using
  • Making sure everything is perfect for launch - launch is everything when it comes to games
Multiplatform Gaming

Customer Spotlight: Tapulous

See how Tapulous makes sure the newest versions of their games are ready for the public.

How uTest Helps

Fresh Eyes

Your in-house QA team has certainly caught important bugs and issues, but they’ve been close to the game for too long and aren’t thinking like a new player. Testing in-the-wild puts your game in front of testers with fresh eyes who will approach the game like one of your fans.

Find Fringe Cases

Real testers, using real devices outside the lab will turn up issues you didn’t consider, that only affect certain device/software/version combinations or that simply cannot be discovered in a well-connect, close proximity lab.

Live Up to Expectations

Gamers are picky. If you don’t live up to their standards, or your game has an issue, they’ll be vocal about their displeasure - and might abandon your company forever. Prepare for gamers’ high standards with the most in-depth, comprehensive testing coverage available.

Demographic Coverage

If you have a beloved console series you’re going to target a different demographic than a company producing an easy-to-play mobile game. With more than 100,000 testers, uTest can create the perfect testing team that will match your target demographic and meet your specific needs.

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What It Costs

In-the-wild testing is more affordable than you may think. Find out how uTest can fit into your budget with our interactive pricing tools.

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"We needed to know more about support for concurrent users, how the engine was responding and how well the platform recorded results. This is hard to do with a small in-house team of testers. We didn’t have enough testers that can be online simultaneously, and we needed many of them to test our live."

Open Announmcement
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Heard the news?

In early 2014, uTest will be changing its name to Applause. With an expanded app quality offering including test services, tools, SDKs & integrated analytics, we will do even more to help companies delight their web & mobile users.

The uTest name will live on in our tester community, with an expanded offering for all facets of a tester’s professional life. This includes paid testing projects, hands-on training, networking, events, career resources & more.

While we’ve got a lot of work to do, we’re pumped to tackle both of these bigger, bolder challenges. Get the details on this news here.